{
string $x[] = `ls -sl`;
sets -edit -forceElement FacesSoFar $x;
};
This way I can create a Quick Select Set, and then select outer faces for each piece individually (with the others hidden) and add those faces to the set.
This makes it far easier to make sure no internal faces are in this set.
In total it has taken me two days to layout all the UVs for the planet pieces. Below is an image I created in photoshop, using UV snapshots of each piece and then I colored them relative to their original color (see post "Constructing the World" for photo of actual puzzle ball). Using a printout of this UV Layout I intend to draw in colored pencil the texture map for the planet. Instead of offsetting the image in photoshop and having to edit the edges to allow for tiling, I will fold the drawing and draw across the border to prevent seams.

I have also completed laying out UVs for the inside surfaces of all the pieces, however, it remains to be seen whether they will need some tweaking when I attempt to draw their images. Below are the UV maps for the six pieces.

As far as setting up referencing, I intend to use the animattic scene from my previs since it already has basic camera movement setup...However I will have to delete the rig and the planets because I need to import the new files I've worked on as reference. (I was hoping to just transfer UVs for the planets but the pieces had some extra faces that I hadn't noticed, which required some changes in geometry, so I will have to start over with that...oh well).
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