March 16, 2007

Final Touches on Justin's Texturing

So its taken about three days to finish laying out Justin's UVs, draw all of his textures, add posterization, and add outlines to it all. I'd say a pretty efficient few days, n'est ce pas? First, here is an image of Justin in his entirety, completely textured, and with very subtle outlines:



The outlines are a little too subtle from far away--I'm wondering whether I can use a distance between node and have the distance between-lets say-the shot cam and Justin's torso determine the width of the outline. Unfortunately, I can't set this up in the reference file because the shot cam only exists in the animation file...hopefully I can still use referenced nodes to create this network. It might not be worth the time to attempt this--but its an exciting idea nonetheless...we'll see.

I am glad that I spent some time creating outlines for the geometry, they give a sort of ambient occlusion effect since I don't have a hard edge between the outline and the geometry. Ironically enough the outlines make Justin look more 3d, not less. Below are two identical images except that the top doesn't have outlines. Its a very subtle difference, but definitely visible on the left edge of the right eye.





I still have some texturing problems to solve, below is an up to date list on the texturing still needed:

A. Problems
1. pinching of the planet texture
2. faceting of the planet faces

B. Textures remaining
1. Justin's inner mouth (Tongue)
2. Universe
i.one texture for the inside of a sphere
ii.paint effects for atmosphere
3. Interior of planet pieces

Despite this list, I feel much more on task and ready to focus on animation. I intend to leave lighting and rendering for the last couple weeks and finish off the texturing list (and the eyebrow issue) when I'm worn out from animating.

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