April 11, 2007

Final Group Meeting

Today was our final group meeting before thesis is due. We pretty much all showed something, and after spending about a week reworking the entire first half of my piece based on the industry critique, I felt a lot more confident--though I must say I'm surprised that upon seeing the other character pieces, it doesn't seem that they incorporated the critiques they got last week. Perhaps they're working on them and didn't want to show work in progress. Personally, I felt it was far more helpful to show half of my piece as a playblast since it was my most updated work.
Regarding my progress, I'm a little worried based on the "one shot per day" schedule that I set up--I only have a week to do the rest of the splining and polishing...definitely not much time--I still haven't finished polishing 6c and 6d and then I have 6 more shots. I'm hoping to be able to double up with a couple of them--6c is a really short, simple motion and 8a and 9b are similarly minimal in terms of length and complexity of the animation. It does seem feasible to get through the rest of the shots, though there are still things I want to go back and fix in the earlier shots (and I'm sure that after getting through the rest of the shots I'll want to work more on the later shots too). If I can get a render going by next Tuesday night, the 17th, of a first final pass (hopefully with meteor shower and floating pieces) I will have a sense of how long the render takes and can gauge how much time I have to tweak. Lauren's new laptop arrived today, so once I finish redoing the cameras I can start the galaxy render on her computer while I tweak the animation pass.

No comments: