December 6, 2006

Pulling it all together


First off, here as an inspirational image called Sadness I found doing a google search for "sad man"--the photo is a part of a series on "Flickr" called "Man on the World" by "Azchael".
I stumbled upon this image while searching for the emotions I want to express in my piece and its amazing that this model with no facial features truly conveys sadness and an introspective quality exactly like the feeling I want for the beginning of my piece. Its just a reminder that body position conveys a lot and the face can amplify the emotion, but is an added bonus, not the only, or even most important tool to get emotion across.

In pulling together all of my storyboards, research and source images, I realized that the best way to really nail down how my story happens, namely how Justin puts the pieces of the puzzle together is to do a videomatic where I film myself with the music playing getting the pieces at the right time and actually construct the puzzle. This should indicate whether there is enough time for me to construct the puzzle with a little bit of difficulty built in. As well, it will be great reference for creating interesting poses throughout the piece. In addition, for my storyboards it seemed important to indicate all the changes in emotion so I searched for facial expressions and found the following two face charts:

I decided to use the one on the left and to indicate the intended expression for each storyboard by pasting the corresponding face in the corner. This way I have additional information to pull from my storyboards without having to redraw them.

After meeting with Michael on Monday I have compiled a list of what I have left to do for next week. Here goes:

Videomatic --> Shot Sheets (+ shot 0) Tasks
Production Schedule
Style frame/Mood boards
Introduction
Research Paper - Image list (w/fig numbers on images)
Add Journals to the end


First I need to create a videomatic, which will inform redoing my shot sheets (including adding in a shot 0 which is all the modeling, texturing, rigging...everything I need to do before animating). My shot sheets should list my tasks, i.e. what motions the character will go through in each shot so I can estimate the amount of time it will take to animate. For example, in the first shot, a long slow pull in to Justin sitting on the rock looking forlorn. He will stay basically in the same pose--a head on the hand sort of thing, like the image at the top of this post, and maybe he will take a deep breath and let it out, exasperated.

Once I get all this done, I need to create a production schedule in the form of a Gantt chart that breaks up all my tasks by shot and allots time to do everything.

I need to create some more Production Design in the form of a style frame--using Richard's drawing, adding in color and a background. Maybe a mood board too.

Finally I need to throw an introduction to the whole thing at the beginning, add an image list into the paper and copy this entire journal to the end of the paper.

November 29, 2006

Meeting with Richard Bailey

Before class I met with Zeth's friend Richard Bailey and he quickly drew up some really nice images based on the photo I have of Justin.



I had already decided that I would not build a rig and instead use the Norman rig given to us for Character 2, and now, looking at these drawings, I have decided to scrap the model I built of Justin and instead really stylize him based on these drawings. I hadn't believed that the proportions could be pushed so far and still resemble Justin so much, but its all about keeping some of the features--shape of nose, type of hair, hat...etc. So it looks like I have quite a bit more work ahead of me than I had originally planned. Oh well, c'est la vie.

November 22, 2006

Putting together a puzzle
during a meteor shower


Okay, here's a new snag. After completing my second animattic I've realized that there is no way Justin can assemble the entire puzzle ball between the 2nd meteor shower and the end of the song...its about a third of the entire piece--maybe if he knew exactly how the pieces fit together this would work, but the whole point is him exploring these pieces and figuring out how they fit together.

Brainstorming Ideas:

The Texturing Solution:
Unlike the original puzzle ball which has completely random solid colors so that the pieces don't relate, if I texture the ball as a solid piece (a la the soccer ball assignment) then it will be far more obvious how the pieces fit together. This still doesn't solve the timing issue, but its a start.

The Timing Solution:
Instead of having all the pieces fall during the 2nd meteor shower, they could fall progressively, one after another (in the right order, even) which would allow a little time for Justin to interact with the new piece and to figure out how to fit it in to the growing orb.

The Hosenfeld No-gravity Idea:
As Hosenfeld astutely pointed out--this is outer space--there doesn't have to be normal gravity. I had already been picturing duplicated versions of the pieces I've built floating around in outer space to fill out the environment somewhat. In addition, the pieces don't necessarily have to fall to the planet, they could merely float by. This makes the border between fate and chance a little blurrier, so I'm thinking perhaps I will have pieces float around, but not the ones he interacts with. (Another good idea from Hosenfeld--have a piece or two float right in front of the camera, really bring the camera into the environment)

Issues:
These are all good ideas and can be incorporated together to work as a whole, however, the timing solution breaks up the three distinctive meteor showers that I had occurring at the beginning of each stanza. I really like the visual structure of these showers...the repetition of three...the progression from medium to heavy to light. Somehow I have to integrate pieces falling in a paced manner--ideally in relation to the song--while still having three distinctive showers. As well, how the meteors in these showers interact with the asteroid fragments floating in space needs to be addressed.

November 15, 2006

Texturing Trials

So this week the focus has been on texturing the piece...and I've started to brainstorm how to get the look I want. I started by taking the image I have of Justin (below)

and applying the cutout filter in photoshop to him. This gives the toony ramp-like look that is used for toon shaders...

however, the borders here are based on actual changes in color on Justin's body, not from the light fall off of the scene. The first time I did it I used 8 levels, 4 for edge simplicity and 1 for edge fidelity. I decided to decrease the number of levels so as to up the graphic nature of the piece, so instead of using 8 I dropped to 2 to get

This is a really interesting iconic look and definitely has the grunge feel that I want. It does lose some of the subtlety of the image and definitely veers away from the Little Prince/Missing Piece innocence.
Meanwhile, I've been attempting to hone the drawn feel, and I've concluded that the best and seemingly only way to get a drawn look is to actually draw myself and scan in the image. So I used the Find Edges filter on the original photo of Justin and printed the image...then using a thin marker I inked the more important lines loosely to thicken them and add line quality. Afterwards I scanned the image in to get this:

Layering this on top of the most graphic image and using the multiply filter on this layer to blend them, I got a little closer to my goal of drawn textures...however, the drawing was too rough relative to the simplicity of the color layer so I applied the cutout filter to the drawing to simplify it a little. The result is below

This is starting to feel like something...as Lauren pointed out, the beard inking and the crease lines around the nose age him too much, so perhaps these should be left out...but this is starting to feel artistic and realistic and toony all at the same time, which is the goal. Maybe adding a layer between the background color and the line drawing of some sort of texture to break up the background a little and make it slightly more artistic and less graphic....hmmm

November 8, 2006

Post First Industry Review

We met with Galen on Saturday and he seemed to like all the research I did (though Hosenfeld suggested I minimize the talk about research in the future). Galen's main comments were to figure out the style of the piece ASAP because that will determine how detailed the facial animation needs to be--as well as how humanistic it must be. If the face is divided in the normal human ratio--eyes halfway between chin and top of head and nose halfway between eyes and chin (see below image)--no matter how cartoony the texturing or other parts of the body, we read it as human and expect a high level of detail in the facial movement. I don't really think there is anyway around having Justin look human, so it means a lot of detailed blend shape work...perhaps all the time I've saved on rigging will go towards blend shapes and facial controls.



He did say that the long camera moves will allow me to complete the thesis as long as I focus on the detailed animation for close-ups and simpler, broad movements during the camera moves. I should consider the camera moves storytelling and the close-ups as the showcase of my character animation talent.
So this week I've begun to explore shading in Maya. I think I want to use toon outlines but with a more complex texture on the body, similar to the texturing I used for "The Temptation of the Elephant" (fourth one down on the page). I'm reworking laying out UVs, though I'm learning that I won't really learn how I want them exactly until I start building my texture.

November 1, 2006

Animattic Ver. 2

This week I introduced a camera rig into the animattic and worked on cutting between camera shots to alternate between large sweeping shots that reflect the song's pace and close ups for character animation focus. Some stylized camera work was added to enhance the dreamscape that is implicit in the music, the lyrics and the narrative. One such shot moves in to the first piece that lands in Justin's hands and pans up and over the piece, revolving and rising--intending to convey the fatalistic way the piece has landed in Justin's hands, the master plan that the universe has for us. As well, the shot subtly connects the piece to the one Justin is sitting on which is exactly the same shape.
I have yet to alter the animation of the protagonist to fix the puzzle-solving time issue. However, the worry I've had over building a good enough rig is gone once Leif and Nick suggested I merely skin my character to the Norman rig. This not only allows for more time to animate and less time building a rig but also means I can create at least a very basic animation within the animattic using Norman and import my character later and skin it to the rig. I can move to -100 on the timeline and keyframe Norman in the bind pose so that I can later go back and skin my model in the default pose. Of course I will still have to play with skin weights and perhaps adjust the proportions of my model or the rig to match, but theoretically a lot of time should be saved.
I have also reframed the animation to the 16x9 that seems far more appropriate for my piece. Enjoy!

October 25, 2006

Animattic Ver. 1

Here is a first attempt at my animattic. Taking the visual script poses I stretched them out relative to the music and animated a single camera to move through the scene. After moving the poses to relate to the music I have discovered that the majority of my poses are for the second half of the song which poses two problems. First off, I need to come up with actions for Justin while he only has the single piece. This shouldn't be too hard, he can spend a good, long time inspecting and becoming familiar with the piece as it is supposed to become his friend. The second problem is a far more significant one which is that the entire puzzle has to be put together roughly within frames 2800-3500. This is about 30 seconds. Unfortunately this leaves little room for him to have difficulty with the puzzle, attempting to connect various pieces. While it should be fated that he solves it, it is very important that it isn't simple...it should be a bit of a trial. The plan is to have the texturing on the outside of the pieces match each other, so this could help make the puzzle easier than with solid colors that don't correlate. 30 seconds is still not much time at all. Perhaps I can figure out someway to repace the animation...hmmm...a problem that still needs a solution. In addition, I need to use a camera rig and introduce cutting.

October 18, 2006

Paper Due and Visual Script

I wrote my paper for this week and instead of redrawing my storyboard for the visual script portion, I took the Norman rig we are using in Character 2 and posed him with the asteroid pieces to create a series of images to begin moving towards an animattic. If I can get the timing of the action synchronized with the song then I can begin blocking out the animation and the camera movement.

October 11, 2006

Research Paper

With the research paper due next week I've taken all the materials I've accumulated and begun to organize them into the different categories of technical, artistic and cultural influences.

Cultural
The music video research I've conducted falls into the cultural along with ideas I've gotten from books including The Missing Piece

Le Petit Prince

and the movie Hedwig and the Angry Inch


Technical
The construction of the video should truly relate to the song itself, so using reference from one of the best video directors out there, Michal Gondry, I have worked on honing my narrative so that it reflects the musical structure of the song. His video for Star Guitar by The Chemical Brothers constructs a landscape that responds to the beat and complexity of the music.

Even more rooted in the structure of the music and the repetitive nature of choruses interlaced with verses is his video for Come into My World by Kylie Minogue in which she begins the video by exiting a dry cleaner’s and walks a full circle to the same dry cleaner’s during the course of the first verse. When she returns to the spot she began the same Kylie that exited the cleaners initially exits behind the one the camera is following, so she is doubled. Everything around her is doubled too—all the people on the streets and the items with which they are interacting.


Artistic
This section should contain styles I have studied that are influencing the aesthetic of the piece. I've studied a bunch of animated videos from the classic 2d look found in videos like Pearl Jam's Do the Evolution

to more stylized and caricatured looks like in the Beatles movie Yellow Submarine

to even more cartoony animation like Tenacious D's F**k her Gently

as well as a more simplified look, like an independent video by Laith Bahrani, creator of Monkeehub. The video is to Radiohead's acoustic version of Creep and has a pretty cool look to it.

The few that I really like in terms of style are Drive by Incubus in which footage of the band is intercut with the lead singer drawing himself and the other band members. I really like the hand-drawn look and the quality of the line, though its not as caricatured as I want, the look is very realistic--the drawings match the footage exactly as is obvious in the crossfades.

The video that really has the look I want is the Gorillaz Feel Good Inc. which moves from their 2d look in previous videos to a 3d toon shader look. It might be a little complex for the time I have, but its an awesome looking video.


This is a good bit of research to start with and I think serves as a good outline to springboard into the full-fledged paper.

October 4, 2006

Music Video Research

To begin, here are some inspiring images of the little prince:



Now I turn to music videos for inspiration. Originally music videos were literally filming of the music. The video would be live concert footage pieced together from various camera angles. ACDC's Back in Black is a pretty standard example:



From very early music videos began to incorporate effects to enhance the visuals. The first music video to be shown on MTV was The Buggles' Video Killed the Radio Star which, like many videos to follow, used manipulated overlapping footage and explosions as well as extensive costuming for a surreal, fantasy look:



So, from the onset, music videos have incorporated effects work to enhance their look and to explore concepts visually that wouldn't be possible solely from capturing film.


From perusing a large number of videos it is readily apparent that they fall into a few very specific categories.

CONCERT/PERFORMANCE FOOTAGE:
As mentioned before, there are the concert footage videos like ACDC's Back in Black or Queen's We are the Champions. In some cases this concert footage is all that exists as the artist died and never created formal videos. As well, songs that were recorded before music videos were being created have since had concert or performance footage added to create a video. This is the case with Bob Marley songs and some Beatles classics (below, top). Currently, some bands choose to create a performance video where there is no audience, or a cast of extras standing in for the audience, and everything is planned out in a much more stylized way, with fancy camerawork, high quality film, and a very specific set and look to the performance. Green Day's recent American Idiotis a good example (below left). Sometimes bands stick to the concert format, but get creative and incorporate the lyrics in a visual way. The Grateful Dead did this with Touch of Grey by filming a concert and intercutting footage of skeletons playing the instruments. The lyrics discuss getting older, so the skeleton motif brings up mortality (below right).



HOME VIDEO:
Like concert footage, home video footage is sometimes used to make the video feel like a personal display of one's life, cut together to reflect the message of the song. Eminem's Mockingbird is all about providing for his daughter and the footage used is all home videos of his daughter (below left). Home video footage is also used to show how edgy a band can be. The Used's video A Box Full of Sharp Objects integrates concert footage and home video footage of the band messing around to give a sort of wreckless tough persona to the band's hard rock song (below middle). The edginess of home video can also be interpreted in a comedic way, such as in Fatboy Slim's Praise You where a performance by a (seemingly untrained) dance troupe to the song has become the video (below right).



NARRATIVE:
Narratives have been used extensively in music videos. Usually the narrative reflects the meaning of the song or enhances the potential meaning more abstract lyrics could contain. Usually the band/singer performing is incorporated as a parallel to the narrative and the video cuts between the two. As well, like short films and commercials, these narratives usually have a twist at the end that either turns the meaning of the video on its head or ties together a seeemingly meaningless video in a meaningful way. Guns and Roses' classic November Rain is an example on a large scale. The band performs the song with a large orchestra in a concert hall and the narrative is of a wedding, the wedding party, which is rained out. The twist is that the rained out wedding party becomes an omen for the bride's death, whose funeral follows. Scenes from earlier of Axl Rose (lead singer and front man) alone in bed which had meant hesitation about the wedding are now revealed as the present and all the cut together images of the wedding and funeral are his bad dreams from the past (below left). Pink Floyd's hit Another Brick in the Wall places children on production lines being force fed information at school. Referencing Fritz Lang's Metropolis, the students walk robot-like in and out of the classroom/factory where they are machines for society's consumption. The video goes as far as to have them fall through a meat grinder, pumped out as strings of ground beef (below middle). Shaggy's It wasn't me is a good current example where Ricardo "Rikrok" Ducent who collaborated on the video is caught by his girlfriend with another woman and goes to Shaggy for advice (below right).



MOVIE MUSIC VIDEO:
The movie music video is a specific kind of narrative music video where the video is being created in conjunction with a film. Usually the video is filmed in a location that relates to the film. As well, the film is referenced either by having footage from the film is intercut into the video as the narrative, or the actors participate in the video to make a more seamless whole. Some videos do a little of both. Such is the case with Coolio's Gangsta's Paradise which was used in Dangerous Minds. The video begins with Michelle Pfeiffer asking Coolio, "You want to tell me what this is all about?" Coolio proceeds to sing to her about the difficulties of his life. Later in the song scenes from Dangerous minds are cut in to the video footage as well (below top). Sometimes the film is only referenced by the setting, which is the case in Lady Marmalade done as a collaboration by Pink, Christina Agulera, Mya, Lil Kim and has a cameo from Missy Elliot. The song was a cover of the original by Labelle and was used in Moulin Rouge. As opposed to using film footage, the video is shot in the Moulin Rouge style and focuses on the singing talents. However, explicit reference is made to the film by having a sign reading Moulin Rouge in the background of much of the video (below left). Once in a while an unusual example occurs, which is the case with Jessica Simpson's remake of Nancy Sinatra's These Boots Are Made for Walkin' for the recent Dukes of Hazzard, an updated version of the classic tv show. Jessica Simpson plays Daisy Duke in the film and is also a pop singer so the video simultaneously contains the singer and an actress in the film without even having to integrate any of the film footage, so it doesn't. The setting is a western bar, an appropriate setting relative to the film's theme, and there is even a cameo by classic country singer Willie Nelson. She does drive up to the bar at the beginning of the video is the Dukes of Hazzard orange 1969 Dodge Charger, however, aside from that, the film is only referenced by the setting and the fact that Jessica Simpson is in both (below right).



THEME:
Theme is a sort of subset of narrative where there is no real story that occurs, just a setting. Really, videos fall on a spectrum between narrative and performance, and the theme videos are somewhere in the middle. Even in narrative videos there is usually some performance--what it comes down to is how much of the video focuses on the singer singing or the band playing versus and intercut narrative. If not much room is left for a narrative it can't be very fully developed and becomes a theme. A good example of a video that integrates both performance and narrative is Bon Jovi's It's My Life in which the band is performing in a tunnel and a girl who is at the concert calls her boyfriend and tells him to hurry up and get there. The rest of the video cuts between the band playing and the boyfriend racing to get to the concert. This video really does have a narrative, but because there is such a strong focus on the performance, and getting to the performance is the narrative, its far simpler than earlier examples of narrative. Nirvana's Smells Like Teen Spirit is an even simpler example in which Nirvana performs in a high school gymnasium. They perform with cheerleaders holding pom-poms and students sit in bleachers. Intercut are shots of a janitor mopping the floor. There really is no story to the video, just the concept of teen angst as a result of being penned up in school.

BALLAD/SERENADE:
The ballad/serenade is another form of themed video where the artist merely moves through their environment singing their song. Unlike a band which is restricted in movement by their instruments, a singer is unbound and can move around while they sing. The Verve's Bittersweet Symphony is a good example. The lead singer walks down the street and, in frustration bumps into people as he passes by. Its a form of a theme but the focus is on the individual moving through an environment and interacting with it, unlike the more basic themed videos where the band is situated in an environment and doesn't interact with the surroundings.

DANCE:
Many videos, especially since Michael Jackson's breakthrough choreography began, are formed around dance sequences. Jessica Simpson's These Boots are Made for Walkin'-referenced earlier-contains a choreographed dance sequence. For many artists the focus is their ability to dance while they sing, so the narrative revolves around the dancing. With Jackson's creativity and financial backing his videos are the epitome of being able to tell stories while he dances. In Smooth Criminal he weaves his way through a sleazy nightclub of criminals and gangsters, surviving on his dancing ability. In Thriller a mini horror film occurs where ghouls climb out of their grave at the witching hour and turn MJ into one of them, at which point they all hunt his girlfriend. Most dance videos are far simpler, such as Usher's Yeah! where the focus is mostly on his dancing in a nightclub-like setting.

EFFECT:
Some videos are created using a specific special effect and that becomes the focus. Sometimes this is because a famous director is hired and they have a specific concept in mind. Many videos that Michal Gondry creates are effect heavy, such as Kylie Minogue's Come into My World in which she walks around a city block and every time she comes back to where she began a new version of her emerges from the same door she came out of originally. At the same time duplicates of everything she passes occur as well. There really is no story other than the creativeness of the idea and the optical illusion it poses. Nine Inch Nail's Only is similar. It films a desk on which sits a pin-art that comes to life and shows Trent Reznor singing the song in the pin-art.

SPOOF:
The king of the spoof video is "Weird" Al Yankovic who takes his spoof songs of famous pop songs such as Gangsta's Paradise by Coolio and Bad by Michael Jackson--Amish Paradise and Fat and continues his spoof into the video by turning the original video into a comedy. He recreates the same shots, uses the same outfits and generally the same narrative--as in Fat where he wears the Michael Jackson leather suit but blows up into an obese version of himself and engages in the same gang fight as the original. To a lesser extent some other artists use spoofs of popular culture such as Eminem mocking Tommy Lee and Pamela Anderson and referring to a blow-up doll as Christina Aguilera that is being fought over by Carson Daily and Fred Durst in his video The Real Slim Shady. Another good example of a spoof video is Bowling for Soup's 1985 in which they perform in a garage and they dress in the attire of various bands that are mentioned in the song from Blondie to Bruce Springsteen to Motley Crue.

From all of this research I have created the following chart to help placement of my music video within the spectrum of videos that exist.


After creating these categories I have reconsidered them as a whole and decided that home video falls into the spoof category, theme and narrative are a larger spectrum that all videos exist within, and ballads and concert footage are merely differentiated by the performer...concert footage videos are band videos and usually include other elements from other categories and ballads are solo singers that usually incorporate other elements as well. What follows is an explanation of the spectrum above in a little more detail.
The spectrum basically exists from a theme based video, which is minimal in terms of narrative, to a full fledged story. For the most part effect videos are not focused on the story as they showcase the effect, dance videos inherently have more narrative than an effect, movie videos contain implicitly the story of the movie they are for (and usually reference some of the plot) and spoof videos reference popular media of some sort and create a commentary on it. As well, depending on whether the performer is a band or a solo singer or singers affects the ability to tell the story and changes the conventions of the video. Because a band usually presents themselves playing the instruments and are all gathered together in a standard stage setup there is less mobility than with a solo performer who can sing in any situation. This is not to say a story cannot be told in a band video, it is just done differently, so the vertical spectrum indicates whether there is a band or individual singers while the horizontal represents the level of narrative within each category of music video.

This will be really helpful for my research paper for which the first draft is due next week.

September 27, 2006

Preliminary Storyboards

First, here are my preliminary storyboards:



Currently, I'm working on posing the character I built in Advanced Modeling in NURBs in 3d for camera placement and character positioning. I started by converting the character into a unified poly mesh (below):



And I've been working on laying out the UVs, as seen in a shot of the UV texture editor (below):



So, the plan is to finish layout UVs so that none are overlapping (the mouth still needs to be separated and the face needs some tweaking...and then build the rig, rig the character, pose and start moving the camera around.

September 20, 2006

Revised Synopsis


On a small asteroid fragment in the middle of the universe Justin Catalino sits on a rock, alone, lonely. He is a very innocent, clean looking man, a grown version of the Little Prince. During a series of meteor showers a small asteroid lands in his hands and he cares for it. Other pieces land on the ground around him and he finds that they assemble with his asteroid to create a small orb. Looking around he realizes that the asteroid fragment he is sitting on has become a small planet. The camera pulls out to reveal a larger Justin who has likewise put pieces together to form a planet, the planet on which the small Justin is sitting.

September 13, 2006

Preliminary Thesis Statement and Story Synopsis

Thesis Statement

Focusing on character animation, my thesis will be in the form of an entirely computer animated music video. The protagonist will be a stylized version of the singer who exists in a world that is likewise stylized and fantasy-based. The primary goal will be to successfully synchronize the character's lips with the audio track and to use body movement and position to add emphasis and convey additional emotion to the piece.

When asked why this thesis has to be computer animated:
-The world itself is a fantastic place, a small planet much like the drawings of Le Petit Prince, and will have a hand-drawn look about it to match. The "real"-ness of the world should not be conveyed through photo-realism but through emotional interaction with the world and the world responding to the protagonist's emotional state the way change occurs in a dreamworld based on the dreamer's subconscious.
-Integrating live action footage of the singer into a computer constructed environment separates the character from the world. Usually this technique is used when a person is travelling to an alien place or dreams of visiting somewhere foreign, not when it is his/her world. As the world is a construction of Justin's (the singer), he owns it and should therefore exist within it as an inhabitant.

Story Synopsis

To begin, here are the lyrics to "When the Sky is Falling":
------------------------------------------
You were sent to me, fallen from the sky.
A manifest of destiny, electric fields of light,
and theres something about the way
only you can hear me say 'hey.'

They're coming after me
Trying to take me by the hide
But no one can find me
When I'm lost in your eyes

Then you tell me you're here to stay
That you'll make everything okay
Like when the sky is falling
On a rainy morning
I'll be standing by the side of the road singing
Come pick me up take me with you.

Come pick me up take me with yo-ou.
------------------------------------------

On a small asteroid fragment in the middle of the universe Justin Catalino sits on a rock, alone, lonely. He is a very innocent, clean looking man, a grown version of the Little Prince. It is clear he has not had much tragedy befall him and yet he is wise. During the first verse a meteor shower rushes by the planet ("electric fields of light") from which a glowing asteroid fragment falls into Justin's hands (which is exactly the same shape as the one he is sitting on though it is not initially obvious). He is elated at the discovery that something else exists out there and is intrigued by the glowing ember. This piece becomes his "pet." He cares for it in a very tender, loving way, not at all childish, merely curious and caring. It does exhibit alive characteristics and glows more brightly when Justin says "hey."
During the second verse a second meteor shower occurs and Justin is pelted with many shards of asteroids and attempts to hide behind the rock he was sitting on, protecting his asteroid fragment. While huddling with his piece he stares at it and in the reflection of the glowing piece Justin sees his own eyes looking back at him sadly, causing an introspective moment ("No one can find me when I'm lost in your eyes").
The meteor shower abates as the third verse begins and Justin gets up from hiding, collecting the pieces that have landed on the planet. They are all glowing and he begins to see that they fit together and glow brighter the more of them that are attached. The increasing glow is comforting and makes Justin feel better ("you'll make everything okay"). The meteor shower occurs for a third and final time, but this time it is much more like rain, they are small pieces and Justin isn't afraid of them. He fits all the pieces together and they form a small planet in his hands. He begins to realize that there is something out there watching him, that perhaps he is being taken care of and the camera pulls out and reveals that as he has sung his song, the asteroid fragment he is standing on has become a planet and is resting in the hands of a much larger version of himself.
Fade to black.

September 11, 2006

Constructing the World

Once I decided upon using "When the Sky is Falling," it seemed only natural that the protagonist had to be the singer, Justin. Despite all my attempts to use an inanimate object, it is almost universal that music videos showcase the talent and present the artist singing their song. As well, being that this project is intended to promote both myself and Justin Catalino, it seems necessary that he be represented in the video.

What follows is the lyrics of "When the Sky is Falling" for use in constructing the universe Justin will inhabit.

------------------------------------------
You were sent to me, fallen from the sky.
A manifest of destiny, electric fields of light,
and theres something about the way
only you can hear me say 'hey.'

They're coming after me
Trying to take me by the hide
But no one can find me
When I'm lost in your eyes

Then you tell me you're here to stay
That you'll make everything okay
Like when the sky is falling
On a rainy morning
I'll be standing by the side of the road singing
Come pick me up take me with you.

Come pick me up take me with yo-ou.
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So the world I place my protagonist in should have elements that relate to the lyrics of the song. At the same time the world should be simple to keep both the focus of the viewer on the character and to reserve the majority of my time for my focus, character animation.The lyrics of the song suggest two pieces that fit to make a whole which brings about the focus on duality that I already wanted to express in the video.

Upon meeting with Justin to discuss the look of the piece, we came up with an outer space theme. The lyrics suggested it with "electric fields of light" and it allowed a minimalist environment which decreased the amount of modeling necessary. Our initial concept was that Justin would sit on a disc in space with a road running around it to pick up on "I'll be standing by the side of the road." Justin would wander within the disc, walking and sitting in the rain singing and asteroids/meteors would fall to the disc representing "you" fallen from the sky. We began discussing the idea that instead of objects fallen from the sky that come together, perhaps the disc Justin is standing on opens up to become a whole world by the end of the song. It seemed a bit complicated but was the beginning of an idea and brought about imagery from Le Petit Prince by Antonie de Saint-Exupery, a story I would love to use as inspiration.



As luck would have it, it was the NJ Turnpike that would spur me on to my next inspiration. On one of my many trips up and down the NJ Turnpike, as I was stumbling through one of the rest stops I came upon a quarter machine selling puzzle balls and bought one without giving it much thought--just as something to pass the time in the car. Months later I thought of integrating the puzzle ball into my thesis. What better image is there in the 3d world to suggest completeness aside from a sphere? (Unfortunately I lost the puzzle ball so I had to pick another one up on the next trip down the NJPike, which, fortunately, came pretty quickly)



If Justin begins by standing on one piece of this puzzle ball and it comes together through the song, then by the end he inhabits an entire planet. However, he has very little personal connection to the pieces, they are slightly too large to become the "you" that he sings about. Using one of cinema's great conventions, and one used often in music videos, that of intercutting between two narratives, this problem could be solved.

One of the best features of using a virtual world is limitless space and scale. Some of my earliest explorations into the 3d world were of worlds inside each other, and its a great way to take advantage of the medium as well as a great justification for doing the video in 3d as opposed to live action.

Lets say that in one of the two parallel narratives Justin finds pieces to a puzzle and begins to put them together, while in the other he is on a small planet that slowly comes together. At the end of the piece the camera could pull out from Justin on the planet singing to a larger version of himself who is putting together the very planet that he was standing on. This would pull the two narratives together nicely.

Music Video Inspiration

My initial inspiration was one of the student theses I saw upon first applying to CADA, called "Ringo" by Shehar Levavi, in which a creature sang a Louis Armstrong song to itself in the mirror. The idea of animating a character all the way through to lip sync was exciting and from that point on I've wanted to animate dialogue.
Both my undergraduate thesis, "At the Eleventh Hour" and an earlier project I produced at CADA, "The Temptation of the Elephant" incorporate music throughout and the animation and music are coordinated to relate to one another. So the idea of creating a thesis as a music video was a very intriguing one, however, music rights are hard to come by. When I discovered that the older brother of my two of my co-workers, Justin Catalino, was a musician who had produced a CD ("Welcome to Vacationland"), it seemed like a perfect opportunity to promote his work while creating a professional thesis for my portfolio. After getting Justin's excited approval, I listened to the CD mulitple times and finally settled on "When the Sky is Falling" as the song with the most possibility and that meshed well with my musical tastes.

Early Story Development

INITIAL CHARACTER DEVELOPMENT

Initially I considered an inanimate object as a character (i.e Pixar's Lamp in "Luxo Jr."), which allows for serious focus on movement of the character to convey emotion in the form of body language. Much like mime, the gestures have to be overexaggerated to be understood by viewers to compensate for the loss of sound effects and dialogue. Another plus for using an inanimate object is that viewers are far more critical of both the movement and construction of animals and especially people, so there is far less room for error in both modeling and animating when using a human character.

Using Luxo, Jr. as an example, Pixar used only the already present attributes of the lamp as potential for animation, maintaining a realism and simplicity that stands as a good tenet for character development (ignoring of course the manipulation used in their latest film).

The theme of duality, which I will discuss further below, has been a consistent theme in my work, so I began by using the idea of a Yin-Yang as two halves of a whole, one of which being my protagonist. Unfortunately, half a Yin-Yang, even if extruded into the third dimension becomes little more than a distorted sphere, or teardrop with very little potential for dialogue much less animation. Potentially this symbol could be cross-pollinated with a machine, perhaps like the organic machines in David Cronenberg's eXistenZ.



After putting a lot of thought into inventing a non-human character with very little progress or inspiration I put the idea aside and decided to focus on the construction of the world surrounding the protagonist.

INITIAL THEMATIC DEVELOPMENT

As mentioned above, duality has been a focus of my work, so in an attempt to infuse my thesis with my own artistic senisibilities, I began ways integrating this theme. Duality became a part of much of my animated work in my first class on computer animation. A term paper was required on how each of us interacted with space in an attempt to translate our intimate interactions in the world into virtual space. I decided to focus on being left-handed, which, while not actually a disability does greatly impact on how I interact with the strongly right-hand biased world around me. My right-handed friends have dismissed my claims of left-hand deficiency in the world around us I believe as a defense mechanism to avoid feeling guilty for being supremacists. But seriously, it is easy to overlook all of the ways our world is righty-biased--from door handles to the direction screws are threaded to scissors--most things are easier to use in one's right hand. And for good reason; only about 11% of the world's population is left-handed. So don't get me wrong, I'm not asking for the world to change for me. I'm merely making a comment about how it changes the way a left-handed person sees the world, slightly.

There are a couple of different ways a "virtual world" can be constructed to respond to my left-handed complex. Left can be seen as a mistake or as the minority--the "ugly step child" of the right hand. In this world the system/builder/God errs and the left is the unintended result. This is the way left-handedness is interpreted in my undergraduate thesis, "At The Eleventh Hour" (viewable below within my previous blog).

On the other hand (no pun intended), and in a more positive way, the left can be the mirror of the right hand. This is how the world is constructed in two pieces I created it my first animation course, "Sinistral" and "The Mirror Conspiracy." This world has much more potential because the concept of duality can be exploded to opposites (or if one prefers, complementary pairs). Male/Female, Black/White, Night/Day being some pairs that come to mind.

I also have a preoccupation with crosswords, sudoku, and games and riddles of all sorts. In addition, I juggle and play Ultimate frisbee. So the idea of play is inherent in the way I view my spatial interaction with the world around me. I create ambigrams (words that when rotated 180 degrees reveal the same word--they have rotational symmetry). Some examples of my work are below.


My first name, one of the easier ambigrams to create

Ambigram of Animattic, the name of my future production company

And here are some professional examples:


The cover design for Paul McCartney's newest album

The world-famous ambigram designed by John Langdon for Dan Brown's novel

Videos

Short animations I've created through my schooling:

Sinistral, November 2001



The Mirror Conspiracy, December 2001



At The Eleventh Hour, May 2003



The Temptation of the Elephant, August 2005